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Impassioned, creative, and hard-working designer with over 18 years of design experience. Highly organized with a love of fast-paced environments and gaming innovation. I’m a creator of virtual worlds.
I’m a designer currently living in the Seattle, WA area. I grew up in Anchorage, Alaska and moved to the states for my higher education and career. I’ve worked with game design the last 5 years through professional experience and my master’s program. I started in visual design 18 years ago and have shared that experience with many students while teaching as a college instructor. I enjoy working with a team of cross-disciplinary individuals in the creation of amazing projects. My true passion resides in creating high-quality experiences for users and players.
Through experience and education I’ve forged professional competency in game development with a passion for content and level design. My history with design has allowed me to develop skills in effectively communicating with team members of varying disciplines.

This Guild Wars 2 dungeon, focusing on a layering experience, takes players on a journey through ancient lore of the Guild Wars universe. Players uncover secrets of a lost temple of humans, worshiping the human gods and gain those powers. As the dungeon is restored, a dark reality is revealed.
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Into The Dark Nebula • 2014Game Design • Unity
Lava Be Risin’ • 2013Game Design • Unity
Plight of the Water Deity • 2012Level Design • UDK